Cocos2d-x
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Application of Navergame SDK to the Pre-existing Project
This guideline has been written in respect to version 3.17.2 of Cocos2d-x.
1. Plugin Configuration
The files needed for the SDK are contained in the Plugins folder within the sample project.

) android : Contains the files needed for the android build.
) ios : Contains the files needed for the ios build.
) navergamesdk : contains the cocos2d-x project as well as the files that have to be connected to the respective platforms, such as android and ios.
2. Plugin Installation
In order to synchronize the SDK with your companyโs Cocos2d-x project, copy the navergamesdk folder within Plugins into the Classes folder within your companyโs project.

If your company is planning to release on a single platform, either android or ios, from the project, keep only the relevant folder, android or ios, located at the bottom end of the platform and delete the rest.
2-1. NaverGameSDK.h
The file contains the written code necessary for the sdk connection.

3. Plugin Application
Include the header file in the location within your companyโs project that is trying to use the sdk. (Applied to HelloWorldScene.h for the sample project)
#include "NaverGameSDK.h"